Play While You Play, and Play While You Learn...Prodigy
Ever since its launch, this curriculum-aligned math game for Grades 1-8 for US and Canada students, has achieved the distinction of garnering 20 million customers that comprise of students, teachers and parents. The game is actually filled-with lots of fun elements provides a wonderful opportunity for the youngsters to learn math through the game. Aided by Prodigy, the students can learn several tough concepts of math in an easy and simplified way. At the same time, it is certainly strings attached deal. The freemium model encourages the students to buy several merchandised items and also shows advertisements. Some sections of academia and scholars are against the idea of students watching advertisements in the classroom. The game developers claim, it contains over 1200 crucial math skills for grades 1-8 and it address the individual needs of every child. The gamification in learning and edutainment industry is growing rapidly all over the world. So, it’s very difficult to curb these kinds of games based on its free negative factors. At the same time, the game developers should get monetary rewards to stay in their business. Some psychologists fear, the over use of the screen by the youngsters actually spoils their learning ability in the long run.
The San Francisco based Non-profit organization, Common Sense Media, which gives ratings for these kinds of apps in fact gave Five stars out of Five and declare “Prodigy does a great job of both entertaining students and providing them with valuable math lessons.”
The game also provides valid insights to the teachers and parents about the performance analytics of the students. Most of the teachers like this idea. But it reduces their burden of ‘teaching’ and they also claim ‘it brings excitement to the dry subject like Mathematics.’ It appears that the game ‘Prodigy’ is a game changer in the gamification industry.
By
Srini